1 module radeonrays.math.matrix; 2 3 /********************************************************************** 4 Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. 5 6 Permission is hereby granted, free of charge, to any person obtaining a copy 7 of this software and associated documentation files (the "Software"), to deal 8 in the Software without restriction, including without limitation the rights 9 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 10 copies of the Software, and to permit persons to whom the Software is 11 furnished to do so, subject to the following conditions: 12 13 The above copyright notice and this permission notice shall be included in 14 all copies or substantial portions of the Software. 15 16 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 21 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 22 THE SOFTWARE. 23 ********************************************************************/ 24 25 import radeonrays.math.float3; 26 27 extern(C++,"RadeonRays") 28 { 29 struct matrix 30 { 31 public: 32 //@disable this(); 33 34 /*matrix(float mm00 = 1.f, float mm01 = 0.f, float mm02 = 0.f, float mm03 = 0.f, 35 float mm10 = 0.f, float mm11 = 1.f, float mm12 = 0.f, float mm13 = 0.f, 36 float mm20 = 0.f, float mm21 = 0.f, float mm22 = 1.f, float mm23 = 0.f, 37 float mm30 = 0.f, float mm31 = 0.f, float mm32 = 0.f, float mm33 = 1.f) 38 : m00(mm00), m01(mm01), m02(mm02), m03(mm03) 39 , m10(mm10), m11(mm11), m12(mm12), m13(mm13) 40 , m20(mm20), m21(mm21), m22(mm22), m23(mm23) 41 , m30(mm30), m31(mm31), m32(mm32), m33(mm33) 42 { 43 } 44 45 matrix(matrix const& o) 46 : m00(o.m00), m01(o.m01), m02(o.m02), m03(o.m03) 47 , m10(o.m10), m11(o.m11), m12(o.m12), m13(o.m13) 48 , m20(o.m20), m21(o.m21), m22(o.m22), m23(o.m23) 49 , m30(o.m30), m31(o.m31), m32(o.m32), m33(o.m33) 50 { 51 } 52 53 matrix& operator = (matrix const& o) 54 { 55 for (int i = 0; i < 4; ++i) 56 for (int j = 0; j < 4; ++j) 57 m[i][j] = o.m[i][j]; 58 return *this; 59 } 60 61 matrix operator-() const; 62 matrix transpose() const; 63 float trace() const { return m00 + m11 + m22 + m33; } 64 65 matrix& operator += (matrix const& o); 66 matrix& operator -= (matrix const& o); 67 matrix& operator *= (matrix const& o); 68 matrix& operator *= (float c);*/ 69 70 union 71 { 72 float[4][4] m;// = [1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]; 73 struct 74 { 75 float m00 = 1, m01 = 0, m02 = 0, m03 = 0; 76 float m10 = 0, m11 = 1, m12 = 0, m13 = 0; 77 float m20 = 0, m21 = 0, m22 = 1, m23 = 0; 78 float m30 = 0, m31 = 0, m32 = 0, m33 = 1; 79 } 80 } 81 }; 82 83 84 /*inline matrix matrix::operator -() const 85 { 86 matrix res = *this; 87 for(int i=0;i<4;++i) 88 for (int j=0;j<4;++j) 89 res.m[i][j] = -m[i][j]; 90 return res; 91 } 92 93 inline matrix matrix::transpose() const 94 { 95 matrix res; 96 for (int i=0;i<4;++i) 97 for (int j=0;j<4;++j) 98 res.m[j][i] = m[i][j]; 99 return res; 100 } 101 102 inline matrix& matrix::operator += (matrix const& o) 103 { 104 for(int i=0;i<4;++i) 105 for (int j=0;j<4;++j) 106 m[i][j] += o.m[i][j]; 107 return *this; 108 } 109 110 inline matrix& matrix::operator -= (matrix const& o) 111 { 112 for(int i=0;i<4;++i) 113 for (int j=0;j<4;++j) 114 m[i][j] -= o.m[i][j]; 115 return *this; 116 } 117 118 inline matrix& matrix::operator *= (matrix const& o) 119 { 120 matrix temp; 121 for (int i=0;i<4;++i) 122 { 123 for (int j=0;j<4;++j) 124 { 125 temp.m[i][j] = 0.f; 126 for (int k=0;k<4;++k) 127 temp.m[i][j] += m[i][k] * o.m[k][j]; 128 } 129 } 130 *this = temp; 131 return *this; 132 } 133 134 inline matrix& matrix::operator *= (float c) 135 { 136 for(int i=0;i<4;++i) 137 for (int j=0;j<4;++j) 138 m[i][j] *= c; 139 return *this; 140 } 141 142 inline matrix operator+(matrix const& m1, matrix const& m2) 143 { 144 matrix res = m1; 145 return res+=m2; 146 } 147 148 inline matrix operator-(matrix const& m1, matrix const& m2) 149 { 150 matrix res = m1; 151 return res-=m2; 152 } 153 154 inline matrix operator*(matrix const& m1, matrix const& m2) 155 { 156 matrix res; 157 for (int i=0;i<4;++i) 158 { 159 for (int j=0;j<4;++j) 160 { 161 res.m[i][j] = 0.f; 162 for (int k=0;k<4;++k) 163 res.m[i][j] += m1.m[i][k]*m2.m[k][j]; 164 } 165 } 166 return res; 167 } 168 169 inline matrix operator*(matrix const& m, float c) 170 { 171 matrix res = m; 172 return res*=c; 173 } 174 175 inline matrix operator*(float c, matrix const& m) 176 { 177 matrix res = m; 178 return res*=c; 179 } 180 181 inline float4 operator * (matrix const& m, float4 const& v) 182 { 183 float4 res(0, 0, 0, 0); 184 185 for (int i = 0; i < 4; ++i) { 186 //res[i] = 0.f; 187 for (int j = 0; j < 4; ++j) 188 res[i] += m.m[i][j] * v[j]; 189 } 190 191 return res; 192 } 193 194 inline matrix inverse(matrix const& m) 195 { 196 int indxc[4], indxr[4]; 197 int ipiv[4] = { 0, 0, 0, 0 }; 198 float minv[4][4]; 199 matrix temp = m; 200 memcpy(minv, &temp.m[0][0], 4*4*sizeof(float)); 201 for (int i = 0; i < 4; i++) { 202 int irow = -1, icol = -1; 203 float big = 0.; 204 // Choose pivot 205 for (int j = 0; j < 4; j++) { 206 if (ipiv[j] != 1) { 207 for (int k = 0; k < 4; k++) { 208 if (ipiv[k] == 0) { 209 if (fabsf(minv[j][k]) >= big) { 210 big = float(fabsf(minv[j][k])); 211 irow = j; 212 icol = k; 213 } 214 } 215 else if (ipiv[k] > 1) 216 return matrix(); 217 } 218 } 219 } 220 ++ipiv[icol]; 221 // Swap rows _irow_ and _icol_ for pivot 222 if (irow != icol) { 223 for (int k = 0; k < 4; ++k) 224 std::swap(minv[irow][k], minv[icol][k]); 225 } 226 indxr[i] = irow; 227 indxc[i] = icol; 228 if (minv[icol][icol] == 0.) 229 return matrix(); 230 231 // Set $m[icol][icol]$ to one by scaling row _icol_ appropriately 232 float pivinv = 1.f / minv[icol][icol]; 233 minv[icol][icol] = 1.f; 234 for (int j = 0; j < 4; j++) 235 minv[icol][j] *= pivinv; 236 237 // Subtract this row from others to zero out their columns 238 for (int j = 0; j < 4; j++) { 239 if (j != icol) { 240 float save = minv[j][icol]; 241 minv[j][icol] = 0; 242 for (int k = 0; k < 4; k++) 243 minv[j][k] -= minv[icol][k]*save; 244 } 245 } 246 } 247 // Swap columns to reflect permutation 248 for (int j = 3; j >= 0; j--) { 249 if (indxr[j] != indxc[j]) { 250 for (int k = 0; k < 4; k++) 251 std::swap(minv[k][indxr[j]], minv[k][indxc[j]]); 252 } 253 } 254 255 matrix result; 256 std::memcpy(&result.m[0][0], minv, 4*4*sizeof(float)); 257 return result; 258 }*/ 259 }